THIS IS A TEST INSTANCE. ALL YOUR CHANGES WILL BE LOST!!!!
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- Inconsistent execution semantics for `sqlUpdate()`. For now, one DDL statement passed to this method will be executed immediately while one `INSERT INTO` statement actually gets executed when we call the `execute()` method, which confuses users a lot.
- Don’t support obtaining the returned value from sql execute. The FLIP-69[1] introduces a lot of common DDLs such as `SHOW TABLES`, which require that TableEnvironment can have an interface to obtain the executed result of one DDL. SQL CLI also has a strong demand for this feature so that we can easily unify the execute way of SQL CLI and TableEnvironemt. Besides, the method name `sqlUpdate` is not consistent with doing things like `SHOW TABLES`.
- Unclear and buggy support buffering SQLs/Tables execution[2]. Blink planner has provided the ability to optimize multiple sinks, but we don’t have a clear mechanism through TableEnvironment API to control the whole flow.
- Unclear Flink table program trigger point. Both `TableEnvironment.execute()` and `StreamExecutionEnvironment.execute` can trigger a Flink table program execution. However if you use TableEnvironment to build a Flink table program, you must use `TableEnvironment.execute()` to trigger execution, because you can’t get the StreamExecutionEnvironment instance. If you use StreamTableEnvironment to build a Flink table program, you can use both to trigger execution. If you convert a table program to a DataStream program (using StreamExecutionEnvironment.toAppendStream/toRetractStream), you must use `StreamExecutionEnvironment.execute`also can use both to trigger execution. So it’s hard to explain which `execute` method should be used.
- Don’t support executing Flink table jobs in an asynchronous way. In streaming mode, one `INSERT INTO xxx` statement may never end. It’s also possible that one ETL task takes too much time to be done in a batch environment. So it’s very natural and necessary to support executing Flink table jobs in an asynchronous way.
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