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This means when making this kind of change we need to think through what we are doing as best we can prior to release. And as we go forward we need to stick to our decisions as much as possible. All technical decisions have pros and cons so it is important we capture the thought process that lead to a decision or design to avoid flip-flopping needlessly.

Hopefully we can make these proportional in effort to their magnitude — small changes should just need a couple brief paragraphs, whereas large changes need detailed design discussions.

This process also isn't meant to discourage incompatible changes — proposing an incompatible change is totally legitimate. Sometimes we will have made a mistake and the best path forward is a clean break that cleans things up and gives us a good foundation going forward. Rather this is intended to avoid accidentally introducing half thought-out interfaces and protocols that cause needless heartburn when changed. Likewise the definition of "compatible" is itself squishy: small details like which errors are thrown when are clearly part of the contract but may need to change in some circumstances, likewise performance isn't part of the public contract but dramatic changes may break use cases. So we just need to use good judgement about how big the impact of an incompatibility will be and how big the payoff is.

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