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For the purposes of this document, a Geode component is any class/feature that, when created/started, adds to or changes the behavior of Geode, like such as Cache, Region, or LuceneIndex. Currently, Geode components can be created and shutdown directly using things like CacheFactory in the case of Cache or RegionFactory in the case of Region. After the completion of the work proposed by the  ClassLoader Isolation RFC, the majority of Geode's sub-projects containing Cache, Region, and other Geode components will be loaded as separate modules with their own ClassLoaders, rendering these components inaccessible from outside the module framework. isolated modules. In this case, a module is a collection of one or more jar files that are loaded at runtime using a different ClassLoader than the rest of the system. Modules can access classes and resources from the system ClassLoader and other modules upon which they explicitly depend, but cannot be directly accessed from outside the module system; accessing classes from a module requires service loading.  The below graphic shows the division between the system and the module ClassLoaders.

Gliffy Diagram
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namesystem-module-separation
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The modules can access classes from the system ClassLoader, but code outside cannot directly reference classes defined in the modules and must instead use indirect methods, like service loading to access them.

Let's use Cache as an example; Cache is located in geode-core, which is loaded as a module, as shown above, and is inaccessible from the system ClassLoader. In order to access classes from modules, they must implement an interface that is accessible from the system ClassLoader and that doesn't reference any classes from inside the module system, so they can be services service-loaded. While Cache is an interface, it requires several other classes from geode-core making it difficult to decouple and move to a separate sub-project. This is the case for more components than just Cache and impacts more modules that just geode-core. Without an external interface to use to load the implementation from the relevant module, we have no way of creating or managing components.

Anti-Goals

this This document is intended to solve the problem of creating, managing, and destroying Geode components within the module framework and is not concerned with...

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The proposed solution is the creation of a ComponentManagementService interface. The interface will live in a sub-project accessible from the system ClassLoader, allowing it to be used for service loading. There will be an implementation of ComponentManagementService for each type of component (Cache, Region, LuceneIndex, etc.), that will reside in the same module as the component. The implementation will be able to access classes from inside the module system, such as CacheFactory and Cache, allowing it to create, manage, and destroy its associated component. Different types of components will be identified using a ComponentIdentifier class, which will primarily consist of a name (e.g. "Cache"). The ComponentManagementService interface will have the following methods:

  • createComponent - creates a component given a name and arguments
  • destroyComponent - destroys a component given a name and some arguments
  • getComponent -
  • A method to create the component and return a ComponentInstance.
  • A method to destroy the component.
  • A method that returns the created component .given its name
  • canCreateComponent - A method that takes a ComponentIdentifier and determines whether or not the ComponentManagementService can create a specific type of component.

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  • that type of component

The basic flow for creating a component using ComponentManagementService will be as follows:

  1. Start with a ComponentIdentifier representing the type of component to be created.
  2. Load all implementation of ComponentManagementService from the module system.
  3. Ask each implementation if it can create the type represented by the ComponentIdentifier until you find one that can.
  4. Ask the found ComponentManagementService to create the component.
  5. Store the returned ComponentInstance so it can ComponentManagementService to be used later to access for accessing or destroy destroying the created component.

***TODO: change parts about ComponentInstance***The ComponentManagementService should be responsible for holding on to instances of the components it creates so they can later be accessed or destroyed by name.

Changes and Additions to Public Interfaces

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An alternative to this solution is to refactor every component to have an interface that doesn't depend on anything besides only depends on other interfaces and pulling pull all of the interfaces out of their current sub-projects into a sub-project, that will be accessible from the system ClasLoader, specifically for interfaces to be used for service loading.

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