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In order to identify the issue we took a closer look at our build
to exclude any issues with an error in prior releases. Next, we updated the
build to a newer SDK Issue to exclude any Issue in our support structures. We believe that our non-production ready but upcoming version 4.2.0 is not affected by this
Issue. In an effort over Christmas a comparison took place between the
4.2.0 and 4.1.8 Versions to locate the issue. We have found the code change that solves the crash on macOS 11.

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