MDL Component | FlexJS Component | State | Comments |
---|---|---|---|
Button | Button | DONE | |
IconToggle | IconToggle | DONE | |
TextField | TextField TextArea | DONE | All use cases from MDL web examples are covered. Change event working. For Multi Line TextField check TextArea control |
CheckBox | CheckBox | DONE | |
RadioButton | RadioButton | DONE | |
Slider | Slider | DONE | Completed with structure and all events ("change" and "input"). |
Badge | Badge | DONE | Implemented as a bead to decorate other components (currently MDL examples with badges are done over Div, Span or A) |
List | DONE | MDL List implemented based on Flex traditional data providers and item renderers. | |
Table | IN PROGRESS | ||
Switch | Switch | DONE | |
Icon Toggle | -- | ||
Menu | Menu MenuItemRenderer | DONE | MDL Menu implemented based on Flex traditional data providers and item renderers. |
Chips | Chip ButtonChip | DONE | In order to show DeletableChip or ContactChip use following beads: ContactChip ContactImageChip DeletableChip + one of material icons (ex. MaterialIconCancel bead) DeletableLinkChip |
Dialogs | -- | ||
Navigation Layout | Navigation Layout | IN PROGRESS (Carlos Rovira) | |
Navigation | Navigation NavigationLinkItemRenderer | DONE | Navigation implemented based on Flex traditional List with data providers and item renderers. Note: NavigationLink old component is left, since is used by other components, but is not used by Navigation itself |
Grid | Grid | DONE | |
Tabs | Tabs TabBarPanelItemRenderer | DONE | MDL Tabs implemented based on Flex traditional data providers and item renderers. |
TabBar | TabBar TabBarButtonTabsItemRenderer (default) TabBarButtonLayoutItemRenderer | DONE | MDL TabBar implemented based on Flex traditional data providers and item renderers.
In case where container for tabs is NavigactionLayout TabBar will use TabBarButtonLayoutItemRenderer. |
Footer | IN PROGRESS (Carlos Rovira) | ||
Loading | Spinner ProgressBar | DONE | |
Snackbar | Toast Snackbar | DONE | |
Tooltip | Tooltip | DONE |
...