- Download Protobuf for the target language of choice, build it, and install it.
- Download the latest pre-built release of Geode and install it.
Start a Geode locator, start a Geode server, and create a region with the following
gfsh
commands:Code Block language bash theme Emacs title Start Server gfsh>start locator --name=locator --bind-address=localhost --port=10334 ... gfsh>start server --name=server --bind-address=localhost --server-port=40404 --J=-Dgeode.feature-protobuf-protocol=true ... gfsh>create region --name=SampleData --type=REPLICATE Member | Status ------ | ---------------------------------------- server | Region "/SampleData" created on "server"
- Extract the Protobuf message definition artifacts from the Geode release:
$GEODE_HOME/tools/ClientProtocol/geode-protobuf-definitions-<version-number>.zip.
Generate the language bindings from the message definitions using the relevant target language Protobuf library using the appropriate Protobuf utility such as
protoc
. Example:Code Block $PROTOBUF/bin/protoc -I=$PROTOBUF/include/ -I=`pwd` --java_out=`pwd` v1/*.proto
- Create your application that connects a TCP socket to the server running on the host
localhost
on port40404
.Set up communication with the server. Within your application,
write byte0x6E
(decimal 110) to the socket to select Protobuf communication. Then write byte0x01
(decimal 1) to the socket to indicate the major version number of the Protobuf message definitions that are to be used.In order to communicate with a locator, the handshake must begin with four
0x00
bytes. The whole sequence would thus be [0x00,
0x00,
0x00,
0x00,
0x6E,
0x01
].
Within your application, build a handshake request messagebuild a NewConnectionHandshake message, write it in a delimited fashion to the socket, and read the handshake response message in a delimited fashion from it. Note that you are always reading and writing a message which contains a handshake request.
Code Block language js theme Emacs title handshakeRequest message { request { handshakeRequest { NewConnectionHandshake{ majorVersion: 1 minorVersion: 1 } } }
Read the handshake response message in a delimited fashion from your socket. Note that your Your implementation language may not provide an API to explicitly read and/or write delimited messages messages. These messages are prepended with the message length encoded as a varint value. If you do not have an appropriate API, you may need to read and decode this value first, in order to determine how much data to read from the network to receive a complete message.
Also be aware that messages may not arrive in one packet and may require multiple read() calls calls to receive all data from the network. The response should match the following:Code Block language js theme Emacs title handshakeResponse message { response { handshakeResponseHandshakeAcknowledgement { serverMajorVersion: 1 serverMinorVersion: 1 handshakePassed: true } } }
To exercise the protocol to interact with the server, within your application build a put request message to put the value
bar
for the keyfoo
, write it in a delimited fashion to the socket, and read the put response message in a delimited fashion from it.Code Block language js theme Emacs title putRequest message { request { putRequest { regionName: "SampleData" entry { key { stringResult: "foo" } value { stringResult: "bar" } } } }
Code Block language js theme Emacs title putResponse message { response { putResponse {} } }
If an error occurs, your message will contain an ErrorResponse:Code Block language js theme Emacs title errorResponse message { response { errorResponse { errorCode: 2100 message: "Region passed by client did not exist: FOO" } } }
Outside your application, verify that the put request message took effect with the following
gfsh
command:Code Block language bash theme Emacs title Verify Put gfsh>get --region=SampleData --key=foo Result : true Key Class : java.lang.String Key : foo Value Class : java.lang.String Value : bar
...