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In this section, the current (version 3.0) interfaces for vectors and matrices are compared. Vectors and matrices are two mathematical objects which are very close in nature. Their implementations should therefore be as similar as possible.

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Methods reflecting the mathematical structure of vector spaces

The methods listed below are tagged as "essential", as they reflect the underlying mathematical structure of vector spaces.

RealVector

RealMatrix

Comments

RealVector add(RealVector v)

RealMatrix add(RealMatrix m)

 

 

double getTrace()

 

RealVector mapMultiply(double d)

RealMatrix scalarMultiply(double d)

 

RealVector mapMultiplyToSelf(double d)

 

 

 

RealMatrix multiply(RealMatrix m)

 

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double[] operate(double[] v)

 

]]></ac:plain-text-body></ac:structured-macro>

 

RealVector operate(RealVector v)

 

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double[] [RealVector] preMultiply(double[] v)

 

]]></ac:plain-text-body></ac:structured-macro>

 

RealMatrix preMultiply(RealMatrix m)

 

 

RealVector preMultiply(RealVector v)

 

 

RealMatrix transpose()

 

 

Comparison of essential methods in interfaces RealVector and RealMatrix

 

Methods reflecting the mathematical structure of euclidean space

RealVector

RealMatrix

 

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Comments

double cosine(RealVector v)

 

 

double dotProduct(RealVector v)

 

 

double getDistance(RealVector v)

 

 

double getNorm()

 

 

RealVector projection(RealVector v)

 

 

void unitize()

 

 

RealVector unitVector()

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Entry manipulation

List-like methods

Methods which could be externalized